The precedence effect occurs when we hear an initial sound and then its reflections (echos/delays, reverberations) approximately 1-40 milliseconds later. The information that arrives in our ears during this short period is critical in how our brains determine the location or width of a sound. This is the precedence effect in a nutshell; in reality it is a very simple phenomenon to understand if you do not dive deeply into neuroscience, and within that area there is still much to discover. A basic understanding of this effect can still be very useful for a musician or producer.
The precedence effect, along with stereo imaging, is often used in the mixing process in music production in order to make an instrument sound "wider" or fit better into the mix. By using a delay/echo audio plugin on a single channel, you can add a delay that falls into the Hass range, 1-40 ms. You can adjust this value to help your instrument or sound fall into the ideal place in the mix. It is important to consider the other parameters in the delay plugin and make sure that it is subtle enough to take advantage of the precedence effect without adding unnecessary echo. It is also possible to use the precedence effect to make a mono recording sound like a full stereo recording. This process is described succinctly here.
The precedence effect, along with stereo imaging, is often used in the mixing process in music production in order to make an instrument sound "wider" or fit better into the mix. By using a delay/echo audio plugin on a single channel, you can add a delay that falls into the Hass range, 1-40 ms. You can adjust this value to help your instrument or sound fall into the ideal place in the mix. It is important to consider the other parameters in the delay plugin and make sure that it is subtle enough to take advantage of the precedence effect without adding unnecessary echo. It is also possible to use the precedence effect to make a mono recording sound like a full stereo recording. This process is described succinctly here.
Works Cited:
reverb, chorus, echo, delay, flanging -- a table showing the various differences in pitch and timing of repeated sound would be a nice lead-in to how we model these effects digitally
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